

Try and line up with the first or second enemy (the Iblis Takers flying over the chasm) and release the boost and jump immediately. Here are a few other tips for a couple of early sections to save you some time if you're having trouble with the later paths.Īt the very beginning of the stage throw out a Quick Boost and hold it until just before the Rings.


Iblis Worm - A fiery worm that bursts from the ground to throw fireballs your way.Stick hard to the high path and use your homing attacks wisely.They can also be used for stepping stones to higher areas. Iblis Taker - Phoenix-esque birds who try to swoop in your direction.Iblis Biter - Fire-beasts who spew fire at you.Upon beating the level, they free Blaze the Cat. Classic and Modern Tails both tell them they should also retrieve the Chaos Emeralds as well. It also tries to grab a Chaos Emerald it finds upon revealing the new worlds, but finds it cannot retrieve it. The Time Eater comes back again, and brings three new levels, including Crisis City. He also contends with the Fire Tornado at the end, but he must jump on floating objects the twister has picked up in an effort to reach the moving goal post being swept away.Īfter defeating Perfect Chaos, Classic Tails tells the Sonics they are doing a great job bringing back the worlds in the white void. At the end of his act the Fire Tornado throws various objects for him to dodge.Ĭlassic Sonic takes a different approach to the level and platforms through destroyed and mangled buildings.

Modern Sonic runs along the destroyed highways in the city much like his previous outing, using the Stomp ability to push down lava geysers. Crisis City is the seventh level in Sonic Generations, and an adaptation of the level Crisis City seen in Sonic the Hedgehog (2006).īringing back painful memories of a distant future, Crisis City returns in full force with more emphasis on the lava areas, with lava spouts, various magma pools, and even the dreaded fire tornado returning in both acts.
